Blog and Social Media Presence

I have a "blog" page on Medium.com where I have historically posted a hodgepodge of things: reflections, short stories, and most recently a post on my experience with Fedora Linux (KDE Desktop Edition.) I may occasionally post there, but I'd like to change that to be for things that fit to a wider audience like short stories and start making silly low stakes blog posts and random thoughts on this site at this page.

I don't have much of a social media presence. I have an instagram page where I posted some photos I took with my DSLR a year ago, but since then I haven't posted at all. I take lots of pictures with my camera but Instagram is difficult to upload photos to (or I have yet to find an easy way to do so.) I also have a minecraft channel where I posted one video a year ago and another a few months ago. I'm being intentionally vague because I have a challenge for you: if you wish, try to find my socials. muahahaha.

Blog Posts:

A short post on Rimworld [1.28.2026]

I love Rimworld. Rimworld is a strange thing. It is a "game" that is somehow both masochistic and sadistic, but is more accurately described as a simulation where every event is meant to invoke maximum emotion onto the viewer. Rimworld can be terrifying or beautiful, but is usually the former. Rimworld is top-down, and the characters are little pawns, but you'd be surprised how much those simplified faces can convey. In the standard scenario, you begin by having three pawns who fall from space onto an unknown rimworld (that being a world far from civilization) sometime thousands of years into the future. On this rimworld there are numerous societies in a wide range of types, ranging from tribals to ultratech imperials. The general game loop involves managing resources and commanding your pawns to build shelter, farm, and research higher technologies to better protect themselves and make their living experiences more enjoyable. But there's a catch: everything wants to kill you. From nuclear fallout weather events to giant insect monsters from underground that cut your soldiers to shreds, there is rarely a time of true safety on the rim. And so it is up to you, the player, to attempt to guide these pawns to safety and eventually bring them home. The game doesn't try to be fair: no amount of skill will prevent your favorite pawn from dying. But it is always an unforgettable experience.

Here's the really fun part: you can do pretty much anything in Rimworld. You can lead a perfectly moral colony that brings peace and humanitarian aid wherever it goes, or you can lead a murderous vampire cult that trains child soldiers and sells the organs of their enemies. Personally, I usually do the normal stuff: make a little society and try not to have my cute little people die horribly to alien mechanoids or wookie raiders. But I'll admit even I have had some fun with the more ridiculous parts of the game in my many hours playing it.

Another thing which really makes Rimworld infinitely replayable is its near endless modding community. Players have incredibly easy access to mods via the steam community page, and I've often spent more time finding a perfect combination of mods than actually playing the game. There are so many fun mods to try out, like Medieval Overhaul (which does exactly what it says on the tin) and Combat Extended (which adds ammunition management and an improved ranged weapons system among many many other things.) Modding brings an already vibrant game endless amounts of more life, so if you pick up Rimworld I recommend you take a look at its mods!

Anyways, the gist of this is that Rimworld is an amazingly fun (if emotionally devastating) game that I highly recommend!!